Latest Games and Projects
Wow, how time flies. I can't believe it's been a few months since my last post already.
I've been hard at work (ugh) as well as personal work on a few jam projects.
Sequinox - Malus's Curse was a full attempt to make an NES-Styled game in Godot. I had a lot of fun, and making something that could be enjoyed by a community had an appeal.
Slurp was made for the returning Dogpit Jam. It was great fun, I made a puzzle game that the judge was able to finish on stream!
I also made a level that a lot of people got stuck on, then when they saw the answer gave me 'the look'. That was quite nice!
I used Super Low Poly Rat Jam to learn more about Godot and 3D. It's still a lot of work, even for a small game.
Expect the site to be updated with the project pages soon!
Oops! Site Updated
I've updated the website for my latest three Jam Projects.
- https://sysl.ca/index.php?code=game_13ud
- https://sysl.ca/index.php?code=game_deckerspace
- https://sysl.ca/index.php?code=game_autowitch
Two of these are in Godot, one in Decker. I've grown a bit more comfortable using Godot, which has been the goal since I've started using it.
I've also uploaded more games to Newgrounds and found a weird Godot bug where if you constantly set the parent 2D node position/global position (even if there's no change), it causes weird physics issues. That was fun to debug!
Thank you to anyone reading and have a lovely day.
Blog Launched!
This is just a post to note that the SysL Log is now active. I will be moving Lua and Godot Posts under here.
Should be done over the next few weeks. 👏





